The Division of Feathers
Written by Queen [Redacted], Updated by Zelene Brightmer
Introduction
The Division is renowned in Xocrium, but what do we really know about them? Well, we know that they were once a renowned secret police force during the reign of Queen Avelot, but let us ask ourselves: what are they truly like? How do they work? Do they have a ranking system? What actually are they? Well my little ones, this course will teach you just that.
|
1.0 Introduction 2.0 History 3.0 Becoming an Agent 3.1 Recruitment 3.2 Training 3.3 Rite of Passage 4.0 Division Sections 4.1 The Wildfire 4.2 The Heads 4.3 The Ashes 4.4 The Embers 4.5 The Flames 4.6 The Blazes 4.7 The Sparks 5.0 Facilities 5.1 Fortress of Dark and Light 5.2 Glowing Caverns 5.3 Nightden 5.4 The Sun-lit Passway 6.0 Retirement |
There are many things to say about the Division, good and bad, but before we can assess what needs to be said, we must first analyze the history of the Division and how it came to be what it was today. While the Division was made an official government organization by Queen Avelot Phoenine in 383 A.E.D, the renowned group of agents was originally founded in secret by the Queen’s mother, Lady Reina Phoenine of Everguard, sometime in 378 A.E.D.
The Lady of Everguard had always had a disdain for the fact that the King of the time, Eden Raine II, conquered their tiny neighbor. Like many in the realm, she believed that the Padwellan lands were rather unclean, complicated, and at most worthless to any of the other nations including Xocrium. They needed nothing from the people that inhabited the Padwellan marshes and could not see why King Eden wanted anything to do with the nation aside from doing Theavia a favor and turning the entire place into an ocean of ash and dust. Since his death and the crowning of his daughter, Queen Catherine Raine, their ‘brothers and sisters in arms’ had caused so much trouble that the newly wedded Queen called upon the other lords and ladies for help - Aside from Reina, none of the provincial leaders were of any use at the time.
So, Reina put her own scheme into motion. She called upon 9 individuals:
To help her establish a task force that would soon come to bring order to the kingdom. This task force would come to be known as “The Division of Feathers” or more simply “The Division”, an organization of elite forces whose sole task is to secretly bring unity to the Kingdom of knights.
The Lady of Everguard had always had a disdain for the fact that the King of the time, Eden Raine II, conquered their tiny neighbor. Like many in the realm, she believed that the Padwellan lands were rather unclean, complicated, and at most worthless to any of the other nations including Xocrium. They needed nothing from the people that inhabited the Padwellan marshes and could not see why King Eden wanted anything to do with the nation aside from doing Theavia a favor and turning the entire place into an ocean of ash and dust. Since his death and the crowning of his daughter, Queen Catherine Raine, their ‘brothers and sisters in arms’ had caused so much trouble that the newly wedded Queen called upon the other lords and ladies for help - Aside from Reina, none of the provincial leaders were of any use at the time.
So, Reina put her own scheme into motion. She called upon 9 individuals:
- Lady Ameria Luna
- Lord Bellamy Sol
- Ser Idris Valens
- Lady Aldrada Reaper Nightingale
- Lady Alice Vaux
- Lady Ismenia Cardon
- Lady Eleanor Winterway
- Lady Godith Bellmore
- Lord Maredudd Ashworth
To help her establish a task force that would soon come to bring order to the kingdom. This task force would come to be known as “The Division of Feathers” or more simply “The Division”, an organization of elite forces whose sole task is to secretly bring unity to the Kingdom of knights.
Becoming an Agent
All information relevant to the recruitment and training of new Division agents.
Recruitment
There are three well-known ways to be recruited into the Division; Apprenticeship, Birthright, and Knightschool.
Apprenticeship; one of the harder ways into the Division, one must be recruited in and vouched for by an already existing agent. This can be done by impressing an agent with your outward skills or just impressing the agent in some way with something you do. Examples of this would be an agent recruiting someone as low as a common laborer simply because of their sheer strength and resilience or an agent recruiting a nobleman because of their charisma or ruthless cunning.
After the agent has expressed their liking for the person, they are to inform the head of their section about their proposal and it is up the head to conduct a ‘value assessment’ - the person of interest receives a letter in the mail and is informed that they are appear at a public location of the agent’s choosing at night. After the person meets the agent and is informed of their selection, they are taken to the Fortress of the Light and Dark and are given the ‘value assessment’ there. The assessment is done by pressing at the skills the agent found interesting and seeing if said skills are useful to the Division. If they are, they move on to the ‘training phase’.
If they are not; they are safely returned to their home and are given a small cash reward for the inconvenience, and are instructed to never speak about the experience. If they do, they will likely find their way back to the fortress - but under different circumstances.
Birthright; the easiest way to get into the Division. You must be born from a House that has either previously served the Division or is currently serving in the Division. From there, you are given every opportunity to hone in on your key skills. Once you have done that, you move on to the ‘training phase’. If one’s family is currently in the Division and one expresses the desire to not be in the Division like their family, they have full right to not join the Division. No one will ever hold that over them as the job of being an agent is just not for some people.
Knightschool; The most well-known way to get into the Division and the most widespread; one must be recruited from one of the many knightschools that exist in the Kingdom. From the most prestigious to the most rundown, agents look at students from all knightschools to assess whether or not they would be a great addition to the likes of the Division. This usually involves making sure the students have or are attending the required classes and are excelling in all of their students.
This is not as easy as it sounds; students must be the best of the best to be even considered as a potential candidate. Once the agents have made a selection and are in agreement with the headmaster of the school (though; agents will always get the final say in the decision regardless of what the headmaster wants. If the agent thinks the students need to be in the Division, they are gonna get them the chance to prove themselves worthy regardless of what others think). After this, the student must move on to the ‘training phase’.
Apprenticeship; one of the harder ways into the Division, one must be recruited in and vouched for by an already existing agent. This can be done by impressing an agent with your outward skills or just impressing the agent in some way with something you do. Examples of this would be an agent recruiting someone as low as a common laborer simply because of their sheer strength and resilience or an agent recruiting a nobleman because of their charisma or ruthless cunning.
After the agent has expressed their liking for the person, they are to inform the head of their section about their proposal and it is up the head to conduct a ‘value assessment’ - the person of interest receives a letter in the mail and is informed that they are appear at a public location of the agent’s choosing at night. After the person meets the agent and is informed of their selection, they are taken to the Fortress of the Light and Dark and are given the ‘value assessment’ there. The assessment is done by pressing at the skills the agent found interesting and seeing if said skills are useful to the Division. If they are, they move on to the ‘training phase’.
If they are not; they are safely returned to their home and are given a small cash reward for the inconvenience, and are instructed to never speak about the experience. If they do, they will likely find their way back to the fortress - but under different circumstances.
Birthright; the easiest way to get into the Division. You must be born from a House that has either previously served the Division or is currently serving in the Division. From there, you are given every opportunity to hone in on your key skills. Once you have done that, you move on to the ‘training phase’. If one’s family is currently in the Division and one expresses the desire to not be in the Division like their family, they have full right to not join the Division. No one will ever hold that over them as the job of being an agent is just not for some people.
Knightschool; The most well-known way to get into the Division and the most widespread; one must be recruited from one of the many knightschools that exist in the Kingdom. From the most prestigious to the most rundown, agents look at students from all knightschools to assess whether or not they would be a great addition to the likes of the Division. This usually involves making sure the students have or are attending the required classes and are excelling in all of their students.
This is not as easy as it sounds; students must be the best of the best to be even considered as a potential candidate. Once the agents have made a selection and are in agreement with the headmaster of the school (though; agents will always get the final say in the decision regardless of what the headmaster wants. If the agent thinks the students need to be in the Division, they are gonna get them the chance to prove themselves worthy regardless of what others think). After this, the student must move on to the ‘training phase’.
After being recruited into the Division, recruits are placed in the final section of the Division and the most important; The Sparks. The Sparks makeup all new agents of the Division and can sometimes refer to the children of agents if the parents are planning for the child to be in Division later in their life. Sparks begin their training at either The Glowing Caverns - an underground fortress dedicated to the training of Sparks and their rites of passage - or at the Division’s main fortress (Sparks trained here will still have to make a trip to The Glowing Caverns to complete their rites). Throughout their entire boarding stay, Sparks are completely nocturnal and their training reflects as such. This is due to the fact that the Division hardly ever works during the day, preferring to keep their work in the dead of night.
The training Sparks go through depends on what section of the Division they plan on joining. An example would be a Spark who wants to become an Ash when they complete their training; their classes and skill training would focus more on intense analysis, interrogation, intelligence, and of course silent killing. A Spark who is going into the Flames would have different classes - their training focusing more on blunt force, battle tactics, and criminal capture. Depending on what section the Spark is planning on transferring, their time to graduate can be drastically different than others.
Average years to graduate for Blazes; 4
Average years to graduate for Flames; 4 to 5
Average years to graduate for Embers; 6
Average years to graduate for Ashes; 6 to 7
Sparks can range from ages 14 to about 18 when they first enter the section, and their average time to graduate can be easily reduced if they put in a tremendous amount of effort and skill into their craft.
Extra notes:
The training Sparks go through depends on what section of the Division they plan on joining. An example would be a Spark who wants to become an Ash when they complete their training; their classes and skill training would focus more on intense analysis, interrogation, intelligence, and of course silent killing. A Spark who is going into the Flames would have different classes - their training focusing more on blunt force, battle tactics, and criminal capture. Depending on what section the Spark is planning on transferring, their time to graduate can be drastically different than others.
Average years to graduate for Blazes; 4
Average years to graduate for Flames; 4 to 5
Average years to graduate for Embers; 6
Average years to graduate for Ashes; 6 to 7
Sparks can range from ages 14 to about 18 when they first enter the section, and their average time to graduate can be easily reduced if they put in a tremendous amount of effort and skill into their craft.
Extra notes:
- All Spark classes are managed and split up by the Heads of the Sparks; older agents who have either retired from their positions in other sections or are on vacation from their usual duties, have decided to dedicate their time to training the next generation of agents.
- A Spark can opt-out of working in regular Spark classes and enter more of a mentorship with an older agent of their choice. The older agent must agree to the mentorship and be willing to train the Spark to their fullest capabilities. Sparks that take this route get a lot of on-hand work as they will usually be in the field along as their mentor, assisting them in whatever they need.
All Sparks must complete the Masquerade of Light; A rite of passage that has been a tradition of the Division since the crowning of Queen Avelot. The tradition is based off of the Queen's after-crowning ball where she changed through different - some of darker color and others as bright as flames themselves - masquerade masks throughout the night. No one knows what statement she was trying to make that night, and no one ever dared to ask before her death.
Each Spark is given a blank, rather bland mask. They are tasked with creating a mask depicting which faction they plan to serve in after they graduate. These masks require specific materials that are unique to each individual faction and correlates with the faction's attitude and tone. This is to show that the Spark is dedicated to their work and is officially ready to serve the Division to their fullest extent. Sparks have one month to find these items within the Province of Lightfield and incorporate them into the design of their mask. For those that complete this task and create their mask, they officially graduate into the section they were training for, and the mask they created during the Masquerade of Light becomes their official work mask. For those that do not complete this task, they don’t graduate into the next stage of their career and must spend another year within the Sparks before they may try the Masquerade of Light again.
The materials needed for the Masquerade of Light:
Each Spark is given a blank, rather bland mask. They are tasked with creating a mask depicting which faction they plan to serve in after they graduate. These masks require specific materials that are unique to each individual faction and correlates with the faction's attitude and tone. This is to show that the Spark is dedicated to their work and is officially ready to serve the Division to their fullest extent. Sparks have one month to find these items within the Province of Lightfield and incorporate them into the design of their mask. For those that complete this task and create their mask, they officially graduate into the section they were training for, and the mask they created during the Masquerade of Light becomes their official work mask. For those that do not complete this task, they don’t graduate into the next stage of their career and must spend another year within the Sparks before they may try the Masquerade of Light again.
The materials needed for the Masquerade of Light:
- Ashes - Obsidian or Amethyst
- Flames - Amber or Fire Opal
- Embers - Fluorite or Ametrine
- Blazes - Topaz
Sections of the Division
Information regarding the different ranks and sections in the Division.
The Wildfire
The Highest of all; the Wildfire is the elected leader of the Division. They are deemed to have the best leadership skills and the required diplomatic skills to keep this organization together through thick and thin. The Wildfire’s job ranges from creating and deciding the assignments the Heads of the Division are allowed to give to having the ability to remove or add specific members to assignments of their choosing.
The current Wildfire is none other than Lord [Redacted]; Son of [Redacted] and a former Head of the Ashes. He is described as one of the deadliest members to ever have been in the Ashes and one of the only people in the Division who can bring anyone to their knees.
Becoming the Wildfire
When a new Wildfire is selected, the heads themselves will go through another short period of voting for when they elect another head to take the open spot of the one that became the Wildfire.
Sometimes they can even go years without electing a new head until they are sure they found the right candidate to take up the position. An example of this would be how Dame [Redacted] took Lord [Redacted]’s position as a Head of the Ashes when he became the Wildfire.
The current Wildfire is none other than Lord [Redacted]; Son of [Redacted] and a former Head of the Ashes. He is described as one of the deadliest members to ever have been in the Ashes and one of the only people in the Division who can bring anyone to their knees.
Becoming the Wildfire
- The Wildfire is voted on from the existing pool of Division Heads. When an old Wildfire passes away or simply retires from their position, the Division goes through what is known as an “Election period”; every agent has to cast their vote on who they believe should be the new Wildfire. This voting process is handled completely by the Embers and is based solely on stats such as mission success rate, their active service years, targets or cases they have dealt with, things they have discovered (in an Embers’ case), etc. It is seen as highly taboo to not vote on a candidate simply because you are not fond of them as a person or their work. This carries over if you do happen to be highly fond of a candidate - you should never vote your best friend or family member simply because you adore them.
When a new Wildfire is selected, the heads themselves will go through another short period of voting for when they elect another head to take the open spot of the one that became the Wildfire.
Sometimes they can even go years without electing a new head until they are sure they found the right candidate to take up the position. An example of this would be how Dame [Redacted] took Lord [Redacted]’s position as a Head of the Ashes when he became the Wildfire.
The Heads of the Division are the most elite and best agents the Division has to offer. They are the elected leaders of each section of the Division; there are five heads to each section, including the Sparks. Heads are tasked with managing assignments within their section while also handling sensitive information collected from cases, something similar to what Ashes do on a daily basis. They are to make sure their section runs as smoothly as it possibly can and to make sure their members stay in the utmost condition.
The most elite members of the Division; The Ashes are considered the best of the best and the deadliest of the Division. Their sections were designed to take on Xocrium’s most dangerous criminals and handle the most sensitive information. Before the reign of King Loreto Astro Phoenine and King Gilberto Rhea Phoenine, they were almost completely run by the throne itself. Under Queen Andreas Phoenine, they served as spies within the borders alongside their regular jobs and under Queen Avelot Phoenine, they were a force to be reckoned with.
Their branches specialize in spy operations, assassinations, apprehension, and ‘intense’ interrogation. While many point out they are structured similarly to the Blazes, the Ashes are simply trained to handle the cases the Blazes cannot. Ashes are described to have an aura of ‘silence’ around them; they are known casually as jumpscare agents by other sections just from how quiet they can be.
Their branches specialize in spy operations, assassinations, apprehension, and ‘intense’ interrogation. While many point out they are structured similarly to the Blazes, the Ashes are simply trained to handle the cases the Blazes cannot. Ashes are described to have an aura of ‘silence’ around them; they are known casually as jumpscare agents by other sections just from how quiet they can be.
- Appearance
- Like all Division factions, Ashes wear the standard gambeson armor jackets, usually black in color but can be made into shades of purple or darker hues of gray. Ashes are known to take on more of a cover-up appearance, wearing half to full-length cloaks to conceal even more of their identity.
Ashes masks are colored in black and gray.
- Like all Division factions, Ashes wear the standard gambeson armor jackets, usually black in color but can be made into shades of purple or darker hues of gray. Ashes are known to take on more of a cover-up appearance, wearing half to full-length cloaks to conceal even more of their identity.
- Branches
- Spy Ashes - Travel to areas all around Xocrium and its northern/southern borders collecting information as needed. Whether it be looking for suspicious activity in Xocrium, keeping track of the Serpents/‘Southern League’ and intercepting information that could be a threat to any agents working the area, or just patrolling the southern border alongside the border knights.
- Assassin Ashes - Just as the name sounds; Assassin Ashes are tasked with silently taking out assigned targets and making it look as if the targets just “disappeared”. They are considered the deadliest among all the Division and are the most intimidating out of all the Ashes. This branch is also seen as the most hardworking as usually making a mistake in their shoes can mean instant death.
- Apprehension Ashes - An interesting Flame-like job; Apprehension Ashes bring in people of interest such as witnesses to crimes, suspects in ongoing cases, or just subjects who have information that could make or break a case. They usually partner up with Flames/ and Watchmen during missions just in case they need extra security or if the subject will not go willingly.
- Interrogation Ashes - The manipulators; Interrogation Ashes take it a step further when it comes to agents’ natural abilities to gather information on people and are tasked with interrogating those brought in by Apprehension Ashes and Flames. Work the same way as cops do in real life. They are trained in various ways to get suspects to open up; Whether it be lying about their personal lives so that they can form a connection with suspects or through grilling the person for hours.
The brains behind it all; the Embers are one of the more elite sections within the Division. Their branches specialize in research, tasks within the section’s library, Analyzation, and also Division-wide Therapy. Embers rarely ever leave their in-building job or go out into the field, instead taking more of a backseat by being the intelligence behind the Division’s most famously solved cases.
Whether it be working on forensics, researching technological advancements, or just being the voice of reason in disputes, the Embers are always up to the task. Embers can be identified by their more logical outlook on things, having a knack for making other sections within the Division seem unfit for their jobs simply by showing how intelligent they actually are.
Whether it be working on forensics, researching technological advancements, or just being the voice of reason in disputes, the Embers are always up to the task. Embers can be identified by their more logical outlook on things, having a knack for making other sections within the Division seem unfit for their jobs simply by showing how intelligent they actually are.
- Appearance
- Like all Division factions, Embers wear the standard gambeson armor jacket; usually in a combination of two listed colors; orange, green, and sometimes purple as tribute to the faction’s founder. Embers tend to be found with all types of things on them, whether it be scrolls, books, or even researchers tools - Embers always take their work with them.
Ember masks are colored in a similar manner to their outfits; theirs combine all the listed colors into one unique design.
- Like all Division factions, Embers wear the standard gambeson armor jacket; usually in a combination of two listed colors; orange, green, and sometimes purple as tribute to the faction’s founder. Embers tend to be found with all types of things on them, whether it be scrolls, books, or even researchers tools - Embers always take their work with them.
- Branches
- Research Embers - The branch that makes up nearly half of the Embers; Research Embers are responsible for just that - research. Whether it be coming up with new training or raid tactics, making scientific discoveries that could possibly benefit the Division, or just simply researching ways to make an agent's life easier; they are the branch just for that. The Research Embers, while usually 'reserved' when it comes to combat skills, are usually made up of some of the smartest people to ever reside in Xocrium.
- Librarian Embers - Also known as the “cave dwellers” of sorts; The Librarian Embers are tasked with sorting discoveries, filing past reports, and generally protecting the Division's main information archive, known simply as “The Embers' Library”. The archive itself is quite massive and takes up almost four-levels within the Fortress of Dark and Light. Almost all information that is deemed publicly illegal can also be found in the library - because of this, there is a ongoing joke throughout the Division about the Library; “want to know something that no one in your life could possibly know? Go look in the abyss known as the Embers' library.”
Currently, the Librarian Embers are under the leadership of Hawise Draco Starla. While it is not customary for a non-head agent to be a leader of a branch, Hawise has proven themselves to be the right person for the position. They have kept the entire library in excellent condition and have personally dealt with the daunting task of organizing it. To the heads, it only made sense for them to be promoted to the position. - Family Embers - A newer branch of the Embers, founded by the Division's very own Aurora Pandora Starla. Due to the disturbing nature of many agents' assignments, especially those who take on more combat-heavy roles such as the Flames, it is important to have those who can catch and treat any mental or psychological issues that an agent may have. Family Embers specialize in being just that; the Division's personal round-the-clock therapists and psychologists or, being more of a “warm family” that all agents can come back to in their time of need. Recently, it has become a requirement that all agents see their assigned Family Embers once a month. If any issues have been found during sessions with an agent, the Family Ember can require them to attend meetings more often. In dire cases, an agent with severe mental issues can be committed if they are deemed unfit for duty by their Family Ember.
- Analyzation Embers - Formally known as Forensic Embers in files; they are tasked with studying and gathering evidence from crime scenes found by other agents within the Division. They are known to usually create divisions with Ashes or sometimes even Flames to maximize the performance of their work. Their collaboration with the other factions has led to many successful cases and the current Wildfire believes that if many of the other branches did this, then working in the Division would become a lot more easier. Oddly enough, many Analyzation Embers are known for being tidy and hate when things are out of place, which is perhaps part of what makes them so good at their job.
The cavalry of the Division; the Flames are known as hard-headed and tough. Their branches specialize in Apprehension, Border work, and paperwork as well. They are known for their uncontested arrogance but also their commanding presence; similar to how many find the Ashes to be frightening, no one would dare try to force their way with someone of the Flames. Aside from their interesting quirks; Flames are the only section in the Division who are categorized by special code names. These code names can vary and are usually based on the agents’ personality or well-known aspect (such as a successful case name or maybe a weapon they are known for using).
Examples are things such as; Agent Castle, Agent Warhammer, Agent Cunning, Agent Dagger, ec.
Examples are things such as; Agent Castle, Agent Warhammer, Agent Cunning, Agent Dagger, ec.
- Appearance
- Like all Division factions, Flames wear the standard gambeson armor jacket; usually red or dark orange in color. Unlike other factions within the Division, the Flames make use of armour - usually metal but can be made using other strong, protective materials - attachments on their attire on a large scale.
Flame masks are colored using darker hues of orange.
- Like all Division factions, Flames wear the standard gambeson armor jacket; usually red or dark orange in color. Unlike other factions within the Division, the Flames make use of armour - usually metal but can be made using other strong, protective materials - attachments on their attire on a large scale.
- Branches
- Apprehension Flames - The Strength of the Division; Apprehension Flames are tasked with tracking down and capturing known criminal targets; a S.W.A.T force if you will. This is the most dangerous position in the Flames and one of the most dangerous positions in the entirety of the Division as capturing criminals can sometimes turn deadly really fast. Depending on the size of the raid and the criminal(s) needed to be captured, two to three divisions will be sent making for a max total of eighteen agents on one raid.
- Border Flames - One of the most combat-heavy roles; Border Flames work alongside local border knights to patrol the southern borders of Xocrium. They patrol from Xocrium's side of the mire to the southern coasts of the Heaving Expanse, even making small patrol sweeps through Whiteharbor to make sure no spies from their neighboring countries are finding their way into Xocrium.
- Paperwork Flames - More of a laidback role in the Flames and usually seen as a 'punishment' of sorts for those of other Flame branches who break rules and need a bit of time off. Paperwork Flames are tasked with profiling criminals that are brought in by Apprehension Flames and managing other Flame case files; such as reports of Redwings during patrols made by Border Flames, or raid summaries conducted by Apprehension Flames.
The largest section of the Division; the Blazes are the agents who handle more domestic and public assignments and are held to a lower standard than the other sections, as they are considered rather… ‘bland’. While they don’t have the required clearance to work the more delicate assignments given to Ashes, Blazes take pride in their work and are considered the most close-knit. Their branches specialize in Assassinations, Spy operations, and Interrogation.
- Appearance
- Like all Division factions, Blazes wear the standard gambeson armor jacket; usually in the colors of orange or gold. There is supposedly nothing special about the blazes’ attire.
Blazes masks are colored in a similar manner to their outfits; combining the colors of orange and gold and sometimes using darker highlights.
- Like all Division factions, Blazes wear the standard gambeson armor jacket; usually in the colors of orange or gold. There is supposedly nothing special about the blazes’ attire.
- Branches
- Assassins Blazes - The biggest branch within the Blazes; Assassin Blazes are tasked with doing just as their name suggests - assassinations. They are trained to silently take out targets assigned to them and make it look as if they 'disappeared' without a trace. They are very similar to another branch in the Division - Assassin Ashes - but they are trained more for local, low-level targets than the high-level, risky targets that the Ashes are usually assigned to on a daily basis.
- Spy Blazes - Spy Blazes are tasked with traveling all around Xocrium, even crossing borders into the Land of Rivers or getting as close to Padwell's borders as they can, collecting information as needed. Like those within the Spy Ashes, Spy Blazes are to keep track of the Serpents/'Southern League' movements, intercept information that could be harmful or otherwise a threat to other agents working in their area, or just patrolling border areas alongside those of the border knights.
- Interrogation Blazes - The manipulators of the Blazes. Interrogation Blazes are tasked with interrogating suspects brought in by Apprehension Ashes and Flames or just simply interviewing witnesses or persons of interest in ongoing cases. They are usually very good with handling people and like those Interrogation Ashes, are very good at getting people to open up about their deepest and darkest secrets.
The Sparks make up all new agents of the Division and can sometimes refer to the children of agents, if the parents are planning for the child to be in Division later in their life.
Sparks begin their training at either The Glowing Caverns - an underground fortress dedicated to the training of Sparks and their rites of passage - or at the Division’s main fortress (Sparks trained here will still have to make a trip to The Glowing Caverns to complete their rites). While living in one of these locations, Sparks are completely nocturnal and their training reflects as such. This is due to the fact that the Division hardly ever works during the day, preferring to keep their work in the dead of night.
Sparks begin their training at either The Glowing Caverns - an underground fortress dedicated to the training of Sparks and their rites of passage - or at the Division’s main fortress (Sparks trained here will still have to make a trip to The Glowing Caverns to complete their rites). While living in one of these locations, Sparks are completely nocturnal and their training reflects as such. This is due to the fact that the Division hardly ever works during the day, preferring to keep their work in the dead of night.
- Appearance
- Like all Division factions; Sparks wear the standard gambeson armor jacket; Usually gold and white in color. Sparks are known to adorn themselves in all types of candlestone jewelry, especially those that are trained within the Glowing Caverns.
Sparks masks are colored in a similar manner to their outfits; combining the colors into one design. An interesting fact about their masks is that each is numbered using white stars; each star represents how many years that Sparks has been in the Division.
- Like all Division factions; Sparks wear the standard gambeson armor jacket; Usually gold and white in color. Sparks are known to adorn themselves in all types of candlestone jewelry, especially those that are trained within the Glowing Caverns.
Facilties
The different facilities the Division uses for its operations.
The Fortress of Dark and Light (Mosshold)
The main base of operations; the Fortress of Dark and Light is the site of all Division assignments and the home of the Wildfire.
It is located within the lost ruins of [redacted]; agents are stationed all throughout the ancient ruins and the entrance into the base is hidden well within the ruins - a secret door hidden behind the [Redacted], covered by [Redacted], courtesy of the Ashes Lady Meliora Luna Starla. When one first enters the base, they are greeted by base security and checked out before they are allowed to go further. Any non-Division intruders caught by security are immediately brought in for questioning.
Within the base, each fraction within the Division has their dedicated work space known as ‘Estates’. Each estate is dedicated to the nature of each faction and are in order; Ashes, Sparks, Embers, Flames, and then Blazes. Ashes being the farthest down within the caves and Blazes being the farthest up near the entrance.
Ashes’ Estate
Sparks’ Estate
Embers’ Estate
Flames’ Estate
Blazes’ Estate
It is located within the lost ruins of [redacted]; agents are stationed all throughout the ancient ruins and the entrance into the base is hidden well within the ruins - a secret door hidden behind the [Redacted], covered by [Redacted], courtesy of the Ashes Lady Meliora Luna Starla. When one first enters the base, they are greeted by base security and checked out before they are allowed to go further. Any non-Division intruders caught by security are immediately brought in for questioning.
Within the base, each fraction within the Division has their dedicated work space known as ‘Estates’. Each estate is dedicated to the nature of each faction and are in order; Ashes, Sparks, Embers, Flames, and then Blazes. Ashes being the farthest down within the caves and Blazes being the farthest up near the entrance.
Ashes’ Estate
- All prisoners that are awaiting trial or haven’t been transferred to one of the knights’ prisons are kept within the Ashes’ estate. The majority of interrogations or simple questioning sessions are hosted here as well.
Sparks’ Estate
- All Sparks classes and dormitories are hosted here, as well as temporary/permanent housing that is open to each and every agent. Division Heads and The Wildfire have their own personal offices and suites located here as well.
Embers’ Estate
- All research facilities, historical archives, precincts, and testing facilities are located within the Embers estate. Due to the size of the Embers’ Library and a lot of their historical archives, the Embers’ estate is considered to be the largest out of all of the estates - also regarded to be the neatest thanks to the Analyzation Embers.
Flames’ Estate
- All ongoing case files and criminal processing take place within the Flames’ estate; all POI that are brought in are processed as precautionary measure.
- The Flames’ estate is also known as the ‘Backline’; It is common knowledge that escaping from the grasp of the Division once they have been taken to one of their facilities is practically null and void, but there have been instances where a prisoner escapes from the Ashes’ Estate and make it all the way to the Flames’ Estate. However, that’s how the Flames’ Estate gets its nickname - no prisoner has ever been able to make it past the Flames and their ‘backline’. This is also protocol as Ashes are instructed never to interact with or chase escaped prisoners, not for the agents’ safety but for the prisoners’ - Ashes have the tendency to enter ‘auto-pilot’ and accidentally kill the prisoner.
Blazes’ Estate
- There is not much located within the Blazes’ estate aside from a few lower-level interrogation rooms and line-up rooms.
An underground fortress dedicated to the training of Sparks and their rites of passage. Throughout their entire stay, Sparks live completely nocturnal and their training reflects this. This is due to the fact that the Division hardly ever works during the day, preferring to act in the dead of night.
REDACTED—information on this Division location will be made available to players with approved Division characters.
REDACTED—information on this Division location will be made available to players with approved Division characters.
At the earliest, agents can retire after five years of service. They are celebrated for their work and there are usually “going away” parties hosted in their honor before the day before they are supposed to leave. Before they can go, however, they must sign an agreement and swear an oath that they will never reveal any secrets or sensitive information to anyone outside of the Division…
“...Lest the Phoenix let them fall into the dreaded talons of Aelius.” |